Hey, all!
Recent conversations about things like "505 Mode" and time stretching made me think how Mobius could potentially be used more like a sampler than a looper. Granted, the line between the two isn't always hard-cut, with many hardware samplers including a built-in looper or vice versa. The main difference to me though is less technical and more about the way(s) samplers are configured as a tool for certain kinds of electronic genres and live performance situations.
Mobius can accept .wav file samples to be pre-loaded into tracks and already has many features that a sampler-artist might enjoy, such as retriggering, multiply, reverse, pitchshift, and so on. Besides those functions, having tracks in Mobius routed out for audio processing (either by plugins or outboard gear) can accomplish much of the rest of what a sampler can do in terms of editing like EQ, adsr filters, etc.. In fact, there has been previous talk on the forum about iterative routing for processing audio in plugins outside of Mobius and then going back in real-time, which would definitely be productive for a hypothetical sample-mode. I don't even think Mobius would have to go as far as forming a library or file organizer for the audio bits, since a lot of that can also be done outside the program and save a lot of extra menu-digging.
While it is already possible to use sampler-like techniques within Mobius, I wonder if there could be any development into certain areas that would further enhance using it this way? For example, one thing that popular samplers like the OP-1 can do is varispeed adjustment for pitch shifting. This produces a really cool effect, and it's been discussed before as a potential alternative to the limits and challenges of zero-latency/artifact timeshift computation in Mobius. In addition to varispeed, the other really fun "key" feature of samplers is that you can play back the recorded audio as re-pitched notes on a keyboard. I could see that being an awesome way to use Mobius, too, by either 1) pre-loading a short sample or 2) quick-recording a sample that could respond to a MIDI or computer keyboard to be played in scales, where press and release values determine the duration of audio playback (depending on where you have it set to begin). You could also introduce certain variations on existing recording functions that cater more to capturing audio like a sampler, i.e. something that once recorded, puts the loop in a pause/rewind stop (as if it were just imported). Finally, returning to our thread on Drag n' Drop, it might help to build that bridge down the line so that deeper sample processing can be done in the DAW and smoothly brought back in for live-performance situations.
Not to add anything to your full plate, Jeff! This is just to float the topic and maybe imagine a possible direction for Mobius that might make it a valuable tool for some musicians who utilize hardware samplers. I would love to hear if you or anyone else here has any ideas about this!