Say if there are four loops within a Track, and 3/4 have content loopFrames > 0, and I delete one, how does Mobius decide which loop becomes Dominant? Currently, it seems deleting a loop simply clears that level, and there doesn't seem to be any Switch settings for what to do when you're trying to Switch to another Loop with loopFrames > 0 from one that’s empty (== 0). I would expect there to be some sync around this, so if I'm switching from an empty loop to a "full" one, it would wait according to Switch Quantization settings (i.e., Host Bar, Loop, etc.). Currently, it just switches freely, regardless of Switch Quantization settings. Am I getting that right?